Cyber Bounce 3000
Project: Cyber Bounce
Platform: HTC Vive
Game Theme: Festival
Project Period: 3 weeks
Date: OCT 31 - NOV 20, 2018
Teammates: Zhaoyi (Ashley) Liang, Ruochen (Charley) Li, Shengzhi Wu, Yanyu (Wren) Tong, Linyao (Freya) Li
Overview: Cyber Bounce 3000 is a multi-player VR battle game, in which the guests would throw bouncing balls to each other and defend themselves by using the shields. The guest who gets 8 shots win the game.
My Role: Sound Designer & Producer & Game Designer
As Sound Designer, I was responsible for all the sounds within the experience which need to match the design and aesthetic of the game. My duties as Producer for Cyber Bounce 3000 lay primarily in the logistical realm, arranging team and SCRUM meetings and making sure that the internal deadlines that we had set for certain assets and set-pieces to be completed were done by said date. As Game Designer, I helped to design, iterate upon, and play test every aspects of the game.
Game Theming: Cyber/Sci-fi/Futuristic
Highlights:
Arena Battle: the guest continuously wins 3 rounds get a bouncing ball as a gift
Photos wall: 2 photos will be given to 2 guests and 1 for photos wall
Photo Booth: All the guests can watch the game on big screen while waiting, as well as take photos with our cardboard character