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Cyber Bounce 3000

Cyber Bounce 3000

 
 
 

Project: Cyber Bounce

Platform: HTC Vive

Game Theme: Festival

Project Period: 3 weeks

Date: OCT 31 - NOV 20, 2018

Teammates: Zhaoyi (Ashley) Liang, Ruochen (Charley) Li, Shengzhi Wu, Yanyu (Wren) Tong, Linyao (Freya) Li

Overview: Cyber Bounce 3000 is a multi-player VR battle game, in which the guests would throw bouncing balls to each other and defend themselves by using the shields. The guest who gets 8 shots win the game.

My Role: Sound Designer & Producer & Game Designer

As Sound Designer, I was responsible for all the sounds within the experience which need to match the design and aesthetic of the game. My duties as Producer for Cyber Bounce 3000 lay primarily in the logistical realm, arranging team and SCRUM meetings and making sure that the internal deadlines that we had set for certain assets and set-pieces to be completed were done by said date. As Game Designer, I helped to design, iterate upon, and play test every aspects of the game.

 
 
 

Game Theming: Cyber/Sci-fi/Futuristic

Highlights:

  • Arena Battle: the guest continuously wins 3 rounds get a bouncing ball as a gift

  • Photos wall: 2 photos will be given to 2 guests and 1 for photos wall

  • Photo Booth: All the guests can watch the game on big screen while waiting, as well as take photos with our cardboard character